heuristic region
PierGuard: A Planning Framework for Underwater Robotic Inspection of Coastal Piers
Wang, Pengyu, Lin, Hin Wang, Li, Jialu, Wang, Jiankun, Shi, Ling, Meng, Max Q. -H.
Using underwater robots instead of humans for the inspection of coastal piers can enhance efficiency while reducing risks. A key challenge in performing these tasks lies in achieving efficient and rapid path planning within complex environments. Sampling-based path planning methods, such as Rapidly-exploring Random Tree* (RRT*), have demonstrated notable performance in high-dimensional spaces. In recent years, researchers have begun designing various geometry-inspired heuristics and neural network-driven heuristics to further enhance the effectiveness of RRT*. However, the performance of these general path planning methods still requires improvement when applied to highly cluttered underwater environments. In this paper, we propose PierGuard, which combines the strengths of bidirectional search and neural network-driven heuristic regions. We design a specialized neural network to generate high-quality heuristic regions in cluttered maps, thereby improving the performance of the path planning. Through extensive simulation and real-world ocean field experiments, we demonstrate the effectiveness and efficiency of our proposed method compared with previous research. Our method achieves approximately 2.6 times the performance of the state-of-the-art geometric-based sampling method and nearly 4.9 times that of the state-of-the-art learning-based sampling method. Our results provide valuable insights for the automation of pier inspection and the enhancement of maritime safety. The updated experimental video is available in the supplementary materials.
NAMR-RRT: Neural Adaptive Motion Planning for Mobile Robots in Dynamic Environments
Sun, Zhirui, Xia, Bingyi, Xie, Peijia, Li, Xiaoxiao, Wang, Jiankun
Robots are increasingly deployed in dynamic and crowded environments, such as urban areas and shopping malls, where efficient and robust navigation is crucial. Traditional risk-based motion planning algorithms face challenges in such scenarios due to the lack of a well-defined search region, leading to inefficient exploration in irrelevant areas. While bi-directional and multi-directional search strategies can improve efficiency, they still result in significant unnecessary exploration. This article introduces the Neural Adaptive Multi-directional Risk-based Rapidly-exploring Random Tree (NAMR-RRT) to address these limitations. NAMR-RRT integrates neural network-generated heuristic regions to dynamically guide the exploration process, continuously refining the heuristic region and sampling rates during the planning process. This adaptive feature significantly enhances performance compared to neural-based methods with fixed heuristic regions and sampling rates. NAMR-RRT improves planning efficiency, reduces trajectory length, and ensures higher success by focusing the search on promising areas and continuously adjusting to environments. The experiment results from both simulations and real-world applications demonstrate the robustness and effectiveness of our proposed method in navigating dynamic environments. A website about this work is available at https://sites.google.com/view/namr-rrt.
MINER-RRT*: A Hierarchical and Fast Trajectory Planning Framework in 3D Cluttered Environments
Wang, Pengyu, Tang, Jiawei, Lin, Hin Wang, Zhang, Fan, Wang, Chaoqun, Wang, Jiankun, Shi, Ling, Meng, Max Q. -H.
Trajectory planning for quadrotors in cluttered environments has been challenging in recent years. While many trajectory planning frameworks have been successful, there still exists potential for improvements, particularly in enhancing the speed of generating efficient trajectories. In this paper, we present a novel hierarchical trajectory planning framework to reduce computational time and memory usage called MINER-RRT*, which consists of two main components. First, we propose a sampling-based path planning method boosted by neural networks, where the predicted heuristic region accelerates the convergence of rapidly-exploring random trees. Second, we utilize the optimal conditions derived from the quadrotor's differential flatness properties to construct polynomial trajectories that minimize control effort in multiple stages. Extensive simulation and real-world experimental results demonstrate that, compared to several state-of-the-art (SOTA) approaches, our method can generate high-quality trajectories with better performance in 3D cluttered environments.